Everything in Hitman GO comes together for an elegant whole. This is an ingenious way to present the puzzles. You can actually look at the level selection screen and notice the 'storyline' of Agent 47 moving through a city or a place towards his target, across the many steps involved in the larger location. Even the time spent between levels can leave an impression of tangibility and class. The graphics are perfect for what the game is. Each level looks like a physical, tangible object with characters looking like real pieces. HOWEVER Square Enix managed to present this game as an exquisite collection of 'puzzle boards'. You have a mobile port with added trophies. HOWEVER Square Enix managed to present this game as an Of course the premise is limiting. ![]() ![]()
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